Is It Worth Killing the Pursuer Again

Pursuer

pursuer
HP 3,110 | 6,220 (NG+)
Weakness Lightning,  Poison
Resistance Strike
Immune Bleed
Respawns YES

The pursuer is an enemy in Nighttime Souls ii.

Pursuer Information

The Pursuer is a boss in Nighttime Souls 2. A giant, ambitious knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the thespian from a distance.

Can be encountered in multiple locations as a miniboss if playing SotFS. After the chief boss fight in Forest of Fallen Giants, these secondary encounters are non explicit boss fights and practice not grant as many souls as the first see. In addition, it will already be in it'south powered-upward "expletive" mode, allowing information technology to use its powerful Dark Magic attack. These versions generally drop 1 Twinkling Titanite, and volition vanish into the ground if you leave the area they spawned in. In NG+, the Pursuer will appear more regularly.

The Pursuer lurks in Drangleic. He seeks the bearer of the sign and will not rest until his target is slain.

Location

  • 2d boss of the Forest of Fallen Giants. Accessed by going upwardly onto a highbridge that leads to the Bastille.
  • Appears on the large raised platform with a firebomb hollow almost the Cardinal Belfry blaze in the Woods of Fallen Giants. If slain here, he will not appear as the second boss of the expanse but y'all don't miss out on anything except a cutscene and perchance helping a player summon get a token of sunlight or token of fidelity.
  • Appears in the courtyard expanse with the large breakable wooden towers, and guarding a chest in the open surface area about the bonfire the bird drops y'all at, within the Lost Bastille. (SotFS only)
  • Appears under the Servants Quarters bonfire next to the entrance to Tower Luna. This one is particularly devious as many will have used all of their resources on the recent Ruin Sentinels. (SotFS but)
  • Appears in the pocket-sized isle with the two ogres and the gender-change bury in Things Betwixt. Reccommended to draw out the ogres and kill them earlier initiating the fight by stepping onto the island. (SotFS Merely)
  • Appears in the Smelter Demon arena later on killing Smelter Demon. Drops Ring of Blades +1 if slain hither.
  • NG+ Two pursuers appear in the Drangleic Castle throne room. Defeating both of the pursuers without dying or leaving the room drops the Band of Blades +2 and the Washing Pole (needs confirmation).

Drops

  • Soul of the Pursuer
  • Band of Blades
  • Souls: 17,000 (Standard Game) 34,000 (NG+)

Souls Awarded

Bonfire Intensity Souls Awarded
1 17,000
2 34,000
three 42,500
4 46,750
5 51,000
half dozen 55,250
vii 26.500
viii 68,000
  • No changes to souls awarded beyond Bonfire Intensity 8.

Strategy Tips

THINGS BETWIXT STRATEGY

You tin encounter a Pursuer if you manage to un-petrify the statue in front end of the tertiary smoke cloud in the tutorial area, and fight through that path until y'all get to the open area past the water with a bury. If you lot movement down onto the sand area the Pursuer volition appear in the heart. It is first highly recommended to defeat the Ogres and kick over the tree that is upwards the circling ramp to open up a path to the main walkway of the tutorial surface area, and therefore like shooting fish in a barrel access from the fireplace in the witch's hut. If the Pursuer appears you can back off upwardly the ramp, and it volition disappear. The strategies listed below for open combat notwithstanding apply here, nevertheless Critical Note FOR MAGES: The Pursuer cannot motion through or pause the Coffin, and there is notwithstanding a decent area of shallow water past the sandy area. It is highly recommended not to try this fight until you have at least enough Attunement to agree three spells, and have ii of them every bit Soul Arrow and ane as Greater Soul Arrow picked upwards from the castle ruins Ballista room. His Curse motility is rather vicious and will probable kill you speedily, and he is more likely to use information technology when his health is low. Circle-strafe him around the Coffin keeping information technology between you and him, don't get too close every bit his long sword can still reach slightly past the coffin to striking you. Apply Soul Pointer to get him to about half health, so switch to Greater Soul Arrow and lay on the final harm and drop him. This is achievable with a Magician as low as level 17, putting nothing merely Attunement points on until you only get 3 slots.

  • Note: Ballista rounds CAN kill friendly phantoms or the host!
    Depending on your level and gear, this will exist a long fight. This levitating armored titan is both fast and powerful. He will float afterward you lot and tends to utilize a 1, two, three philharmonic with his long sword and shield, withal, the last attack of his combo will vary depending on how close the player is to him. I of which is a simple overhead sword slam relatively like shooting fish in a barrel to contrivance for those who accept a good dodge-roll or are great with timing attacks. The other pick, however, is a sweeping horizontal slash where he floats forrard while doing information technology. This is far more than devastating, the attack is faster and covers a much wider area than one originally anticipates. When information technology connects, this assault sends those with lower poise flying. The Pursuer too has a magic blade spell, when you encounter his blade glow blue become abroad. He will perform a rather brusk stab maneuver but if it connects y'all'll exist hurtin' as it does a lot of damage--almost a guaranteed kill-- and yous volition be cursed reducing wellness requiring a human effigy to return to normal. If he lands his set on and curses you he volition start to smoke and he will now apply night magic. Every bit a special aside the magic energy volition not entirely dissipate right after the attack, so exist wary of his next slash if the magic stab misses.

    Ballista Strategies

    Parry: Parry the Pursuer'south attack (I institute the buckler very easy to parry him with, due to its long parry animation), which causes him to be stunned for a bit; then shoot one of the ballistae at him. In order to exercise this, you must parry him while he is in the line of burn of i of the ballista, so run to actuate the ballista and burn. The ballista does a huge corporeality of harm and can almost 1 shot the pursuer. Be careful though every bit he tin can destroy them.
    Co-op: Another strategy is within Co-op play. Either you lot or a phantom may exist targeted by the pursuer and distract him while the other player shoots the ballista at the pursuer dealing mass damage, or killing the boss. Careful, Ballista rounds Tin kill friendly phantoms or the host!
    Dodge: When initially entering the pursuers boss area, wait for him to walk towards you. When he is far enough he will pull his sword back then exercise a charge swing. Dodge to the Correct (yous tin get clipped if you roll to the left). Then immediately dart to the ballista on the left, and burn down information technology equally before long as you get to it. If it lands he'll be low plenty to easily stop off (don't rush information technology, he will punish you if you lot endeavour to kill him as well fast).
    Notation: Ballista damage has been drastically reduced as of ane.x. They now accept slightly less than half health. For this reason, it is advised you quickly realign the Pursuer with the ballista after firing, parry him once more, and burn down again, so follow with regular attacks.

    Mage Strategy

    Equip Cracking Heavy Soul Arrow and Great Soul Arrow. Upon entering the arena, you tin can lock on and get off iv arrows before you need to contrivance. Dodge to the correct every bit his swing comes from the left. Later each dodge, allow an arrow go. You lot need loftier stamina for this. Go along rolling backward using the length of the arena to your advantage. Walking towards him and dodging backward as he is about to attack seems easiest. At the end of the loonshit, always dodge right.

DRANGLEIC CASTLE STRATEGY

(Y'all might be able to bring NPC phantoms from the Throne of Desire to help fight the pursuers. Needs confirmation.)

This is by far the most challenging appearance of the pursuer as at that place are 2 of them, ane of which is already "glowing" and so it volition occasionally stop to fire a volley of homing night orbs, they are on NG+ or college difficulty, and double attacks and two separate wellness pools to whittle downwardly. If the glowing 1 begins to writhe and a loud "powering up" audio is heard, speedily rush behind it and none of the dark orbs tin can hit you but exist wary the other one may still attack. Avoid locking on to either pursuer until i of them is dead so you can keep an center on both of them. Slow hitting weapons are not ideal for this fight every bit, even though the pursuer can be staggered with enough strikes, the other pursuer will likely still exist free to attack. Just attack or heal right subsequently both pursuers accept finished an attack, when ane of the pursuers' sword glows and it attempts a stab is perhaps the best fourth dimension to attack (be conscientious not to be struck by the stab, notwithstanding.) Getting assistance from some other role player or Bashful Ray (SotFS merely) is possibly the all-time method every bit it splits aggro so you don't take to worry as much about a volley of attacks from both pursuers. If you are stuck fighting them by yourself, employ Elizabeth Mushrooms so you don't have to notice a window to heal until the event of 1 mushroom wears off. Using a heavy poison inflicting weapon such as a poison-infused Channeler's Trident i-handed strong attack and/or wearing the Moon Butterfly Armor Set can make this fight much easier but be warned that the pursuer has a rather loftier poison resistance. As y'all will be constantly dodging or blocking attacks, the Chloranthy Band and the Bloom Kite Shield can assist tremendously with stamina regeneration. Good luck, skeleton!

Move Set up

  • Overhead Swing
  • Shield Bash
  • Kill (makes the pursuer's eyes glow brighter and it can at present use dark magic)
  • Three Stabs Combo
  • Crescent Shockwave
  • Accuse
  • Night Magic (will but use if either buffed from successfully impaling a player or if it spawned already buffed)
  • Shield Stab

Tips

  • The Pursuer can exist poisoned, merely has a really high Poison Resistance--anywhere from 7-ten Poison Arrows volition unremarkably inflict poison on him. (Confirmed in Fe Proceed fight)
  • He can be poisoned before he exits his spawn blitheness in Fe Keep (It took 4 lb hits with power-stanced Poisonous substance Caestus, which you should have more than enough fourth dimension to exercise).
  • His accuse set on tin can be avoided without rolling if your are shut, simply strafe around it. This will give you the take a chance to state more hits and will save stamina. A good strategy is to stand a piffling chip out of attain to allurement him into charging. Yous tin can then strafe and country a few piece of cake hits.
  • When he does the Overhead swing, it is best to gyre towards him. Past doing then volition allow you lot to state ii hits afterward he misses.
  • Be sure to have enough stamina to block his attacks or to contrivance information technology. Having the Chloranthy Ring helps as well.
  • His Charge Set on tin be easily dodged to the left or the correct, depending on whether he attacks with his sword or his shield. Movement in for a couple strikes and support to bait the attack over again.
  • The pursuer is vulnerable to lightning attacks such every bit lightning spear and weapons buffed with Aureate Pino Resin.
  • Pursuer also has a movement which releases homing dark magic which tin can inflict Curse. This assault is very hard to dodge or outrun – the best approach is to become correct backside him where the missiles tin can't hit y'all every bit soon every bit you see him ready the attack. That way, not only yous'll be safe, you lot can also country multiple hits.
  • His Charge attack and his standard slashes (basically the first of his combos) can be parried, stunning him for few seconds.
  • The Kill attack seems to take a limited range, you may seem like you'll get striking with it at the stop of the blitheness but the sword will not touch you or do any damage (cannot confirm if this applies to all encounters, it was tested on the Atomic number 26 Keep fight).  Alternatively, avoid rolling to the left when he does his impale considering it can appear to miss you fleck actually connect.
  • The Pursuer is like shooting fish in a barrel to parry. Each successful parry will stun him for several seconds, giving yous ample fourth dimension to attack, recover stamina, or heal. Exist wary though that you can't parry his cursed stab or shield bash.
  • The Pursuer is a damage and mechanics cheque (primarily dodging or parrying, and stamina management) for players.  The easiest mode to take him down without Parrying is to just square up on him and dodge to the correct while strafing around him dodging every attack--when he attacks dodge and begin strafing, continuing to do and then while dodging his 1-3 attacks.  His attacks are all from his upper left to lower right (his 2 slashes in his 3 striking combo) or straight downwards in front end of him (his shield slam, downward smash, and kill).  Rolling to the left or direct back volition go out you open up to beingness impaled or smashed with his downward slam.  He is easy to manage if yous simply strafe right and dodge through his attacks, and get 1-2 hits in when he'due south done his combo before bankroll out and regenerating stamina.  The Chloranthy Ring yous can make it this area is invaluable for this fight.


Video Strategies:

Notes

  • The Pursuer may be a homage to From Software'due south other series, Armored Core. This is all-time seen in the run into of two pursuers in Drangleic castle, which is similar to an encounter with Nine-Ball in Armored Core: Masters of Loonshit. Another homage to the Armored Core series is seen with the first encounter with the Pursuer. When he arrives, he is dropped from the air by a large bird and proceeds to hover later on retrieving his weapon. This is a reference to when enemy ACs appear in a mission in Armored Core (they are dropped from the air by large helicopters and planes, and they often strike a "hovering pose" at the end of their introduction cutscene).
  • The Pursuer was inspired by DMC4's CredoCredo DMC4 Thumb1. This was verified past game maker Hiroshima Takatsu. Credo refers to Angelo Credo from Devil May Cry four (single shield, single sword, both use flying/gliding attacks)* Please see the comments section
  • Rumors speculate that The Pursuer is also a reference to the Chosen Undead from Dark Souls I, based upon his arrival to the first ii fights by a bird (similar to the Chosen Undead's arrival to Lordran by the giant Crow), the drove of weapons on his dorsum used in Dark Souls I, and his ability to return from the expressionless much like the player. Feeling threatened by the new Chosen Undead's rising to power in Drangleic, this also explains his determination to finish the player from condign the new monarch.
  • The Pursuer may exist an allusion the eponymous Nemesis, the antagonist of CAPCOM's Resident Evil 3: Nemesis. Functionally he resembles Nemesis in terms of his relation to the player (a recurrent, unrelenting foe), and "Pursuer" was one of Nemesis' codenames (revealed in Resident Evil: Umbrella Chronicles).
  • The chest of The Pursuer has screaming faces embedded into it.

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Source: https://darksouls2.wiki.fextralife.com/Pursuer

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